Fastest Trajectory Split: Sleepwalker
Sleepwalker is a slowly developing project—part environment, part memory-space. It’s not a traditional game, but a kind of emotional terrain built through atmosphere, time, and quiet presence; a parallel world reflecting our own times in some sense.
The first iteration will be shown as part of an exhibition in September 2025. It won’t be playable—more like watching layered environments, through drifting camera movements. The project will continue evolving beyond that, possibly into something interactive or open to explore.
I work on it alone, shaping characters and spaces as a way to process and reflect inner emotional states. If you feel connected to the mood or direction of the work, you’re welcome to support its making. Donations help cover time, tools, and the ongoing effort of creating something personal, slowly, and outside of commercial systems.
→ Donate via Ko-fi
→ Development logbok